My Ludum Dare 38 Entry

This is my entry to Ludum Dare 38, written entirely in assembly over about two and a half days at the loss of my sanity.

Due to the limited time span and zero sleep the code is rather ugly and pretty inefficient. But what I achieved in this short period of time with little experience was decent, I think..

I will do a writeup on this project in the near future detailing what I did wrong and right, what could be changed and how, etc etc.. If the link to said writeup isn’t here then I likely haven’t got around to doing it yet.

Anyway, here are some of the main features:

  • Large animated sprites (built from 8x8 sprites)
  • Solid platforming and control
  • Basic AI
  • Projectiles and damage
  • Fancy (not) intro screen with music

And here is some media of it, as seen in the BGB Gameboy emulator.